Advancing Man/Orc Shoot
Posted: Tue Nov 15, 2011 3:49 pm
Thought I'd share an archery target competition I've witnessed on a few occasions, which would serve well for our purposes in training and be enjoyable otherwise.
There are six targets, spaced at some appropriate distance from the firing line. Usually this is 20, 30, 40, 50, 60, and 70 yards or 15, 25, 35, 45, 55, and 65 yards. Whatever works for your site and abilities. They are staggered so as to be viewable and easily fired upon (not one behind the other).
Each target represents a soldier/orc/baddie. You get a time allotment to fire at each target, usually five seconds. Depending on the rules, you may either get only a set number of arrows to loose at each target or the number can be limited only by the time you have to fire.
Basically, you start at the furthest target, and every five seconds switch to the next nearest one, thereby simulating an advancing threat. Usually an announcer or recording will sound off each target (calling out 40, 40, 40, 40, 40, 30, 30, 30, 30, 30... etc.).
The targets themselves are visual representations, so a hit on a valid area (which excludes their shield and/or whatever "invulnerable" areas the rules designate) counts as one point. The archer with the greatest number of points takes the win. Let bliss ensue.
There are six targets, spaced at some appropriate distance from the firing line. Usually this is 20, 30, 40, 50, 60, and 70 yards or 15, 25, 35, 45, 55, and 65 yards. Whatever works for your site and abilities. They are staggered so as to be viewable and easily fired upon (not one behind the other).
Each target represents a soldier/orc/baddie. You get a time allotment to fire at each target, usually five seconds. Depending on the rules, you may either get only a set number of arrows to loose at each target or the number can be limited only by the time you have to fire.
Basically, you start at the furthest target, and every five seconds switch to the next nearest one, thereby simulating an advancing threat. Usually an announcer or recording will sound off each target (calling out 40, 40, 40, 40, 40, 30, 30, 30, 30, 30... etc.).
The targets themselves are visual representations, so a hit on a valid area (which excludes their shield and/or whatever "invulnerable" areas the rules designate) counts as one point. The archer with the greatest number of points takes the win. Let bliss ensue.